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LOVE v4.0.1 - Ten Years!
January 18, 2024
by
Fred Wood
9
#custom level support
Hello everyone! 2014's hot indie game LOVE is getting yet another update! The kind folks at Epic Games requested the game for a free giveaway on their Store ( happening this week ), and with the compe...
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LOVE Update #17 - LOVE, now in 9 Languages
November 03, 2020
by
Fred Wood
2
Now in English, Español, Français, Nederlands, Deutsche, русский, Português, українська, & Dansk Welcome to LOVE Bienvenido a LOVE Bienvenue à LOVE Welkom bij LOVE Willkommen zu L...
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LOVE 2.0.0d - Ouya -- again, again
April 05, 2020
by
Fred Wood
1
"Fred, did you really update LOVE for the Ouya again?" Yes. I did. "Why?" Mostly to see if I could. And to see how the 60 frames per second update on Windows/Linux/Android would run on the tiny brick...
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LOVE 2.0.0c - Another Tiny Update
April 02, 2020
by
Fred Wood
2
2.0.0c Has been uploaded, makes the following changes: • Fixed the Options Menu -- I didn't realize I'd made a horrible mistake on the DRM Free version of the options menu, and I'd made an even WORS...
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LOVE 2.0.0b - Tiny Update
April 01, 2020
by
Fred Wood
LOVE version 2.0.0b has been uploaded. • Android version updated to be brought up to the 60fps Desktop versions • Sound Test returned to the options menu • IL Speedruns now use the same death an...
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LOVE 2.0.0a - Now at 60FPS
April 01, 2020
by
Fred Wood
3
#60fps, #love, #fred wood, #linux
Happy April Fools day, y'all. The world's in a rough state, so rather than play a trick on you, I've played a trick on myself. Since 2014 folks have been asking for LOVE to run at 60 frames per second...
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LOVE, now on Ouya, again!
March 30, 2020
by
Fred Wood
3
#ouya
I'm happy to announce that since I did the work to release Pulstario on Ouya earlier today, I was able to take my learnings and findings and apply them to LOVE. Unfortunately the Ouya service is long...
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